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With objects manifold; each several stone,<p>As happens four times a year, this week has been dominated by numbers, financial numbers.</p><p>It's been a particularly important time in this respect as in many cases, the quarter companies are reporting is their Q4, so hence they are reporting their entire 2014 financials.</p><p>For many - such as Korean companies Gamevil and Com2uS - those numbers have been good, very good.</p><p>For others - such as Zynga - they have been the opposite, while for the likes of King, the headline figures are good, although looking behind those numbers demonstrates some significant trends in terms of how the business is changing.</p>Industry voicesWe kicked off the week with our Mobile Mavens answering the question - What advice would you give a F2P developer without $500,000 for UA?Meanwhile our VR Mavens discussed if Microsoft HoloLens had helped augmented reality overtake virtual reality?Marketeer Eric Seufert highlighted 3 UA megatrends small developers should ride to outperform the big boys in 2015.Editor-at-large Jon Jordan argued that all data on the size of the Chinese mobile game market is wrong.Jake Birkett from Grey Alien talked about the challenge of marketing a casual solitaire game.Stateside columns Carter Dotson laid out the reasons he thinks all games should play well with disabilities.Financials<p>Plenty of companies were announcing their 2014 financials, including...</p>Com2uS, which saw 2014 sales up 188% to $216 million thanks to southeast Asian growth.Gamevil's saw 2014 sales up 79% to $131 million, and it predicts 2015's sales will rise another 120%.Despite going majority mobile for the first time, Zynga saw 2014 revenue down 21% to $690 million.Spouting a fountain of cash, King saw 2014 sales up 20% to $2.4 billion.Of course, there are lots of companies that have already announced their quarterly and annual figures, and more are to announce them so we've set up these snapshot articles where you can easy see all the key metrics.They're split along regional lines: a snapshot of western mobile game company financials; a snapshot of Korean mobile game company financials: and a snapshot of Japanese mobile game company financials.Discovery, user acquisition, retention, and monetisationMonetisation expert Ethan Levy pointed out 5 monetization missteps in Midnight Star's UI.Glenn Kiladis from Fiksu argued that developers should be retargeting their way to success in 2015.Ariel Rosenstein from analytics outfit SimilarWeb showed how you can use its services to to analyze the performance of top trivia games on Google Play.The scale of InMobi's mobile advertising network is now over one billion unique devices.Glispa reported 90% growth in BRIC regions.And, finally, it seems that Apple is banning App Store screens with characters holding guns, but not melee weapons.Funding, acquisitions, personnel and shutteringSupercell surprised gamers by pulling the plug on fourth game Spooky Pop.Looking to expand from casual into midcore games, King bought Z2Live in a deal that could be worth up to $150 million.Tencent lead the investment in US midcore developer's Hammer & Chisel's Series B round.Japanese outfit Metaps raised $36 million to research smarter AI for better UA.French company Appsfire was acquired by Mobile Network Group for a rumoured $30 million.
<p>Get ready for a bit of throwback gaming here as ATGames' (Full of Stars) Laser Kitty Pow Pow is not only looking for beta testers right now, it's also arriving on iOS in late June.</p><p>
The Fox and the Woodcutter
<p>Weave is a tabletop storytelling game that aims to streamline the process of playing those types of games, removing the lengthy rulebooks and replacing them with a tarot card-style system instead. Now the developers, Monocle Society, are introducing Weave+, a subscription service that costs $4.99 a month early next year.</p><p>This service will allow people to play without limits on player level or adding various elements to the game. They’ll also have access to an ever-expanding roster of playsets whilst the free version of Weave only allows you to choose from four – Goblins R’ Jerks, The Gloomies, Solar Age and Xorte/IO.</p><p>There are further benefits for opting to go with Weave+ in the works according to Monocle Society. They also want to add the option for players to create their own custom cards, introduce new playsets, aid in group organisation and send player reminders to help speed up the roleplaying experience.</p><p>If you’re unfamiliar with Weave, it’s essentially a lighter ruleset than you’d find in most tabletop RPGs using cards. When the storyteller wishes to introduce new elements to their current campaign, they can draw one of 22 cards. This could be a location, boss or plot point. Each of these cards often has multiple options to allow the DM to make their campaign feel different.</p><p>It’s not likely to be something that greatly appeals to people who are avid tabletop players where the extensive ruleset is part of the experience and appeal. However, it might be worth trying for those who are new to tabletop games or simply interested in trying them at a more accessible entry point.</p><p>Weave is available now on the App Store and Google Play. It’s a free app but Weave+ will be a subscription service when it launches in the first quarter of 2020. It will cost $4.99 a month.</p>Check out our news section to discover the latest, and greatest, games.
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His real habitude gave life and grace<p>The secret's out. We know that a portion of our lovely readership are actually game developers, whether you're published, developing or even simply speculating on an idea. That's why you read Pocket Gamer - and probably a dozen other websites. It's because you love games and want to know all about the games which are breaking waves.</p><p>Well, there's a great opportunity coming up for you later this month. If you're attending Pocket Gamer Connects London 2020 then you can book an appointment to come and visit the Journalist Bar. It's not that kind of bar - we're not running a speakeasy - but instead something more similar to the Apple Genius Bar. The team there aren't going to be clad in white and ready to upsell you some earphones though, nope, it's us: members of the Pocket Gamer team. </p><p>We'll be manning the Journalist Bar, and you can book a slot to talk to us about your idea, your project, or your already released game. You'll have dedicated time with a staff member from one of longest-established video game sites in the biz, and from the team who help keep it at the forefront of the mobile gaming industry. That's a pretty big opportunity, and a great way to get feedback on that project you hold so close to your heart.</p><p>If you want then you can try your luck swinging along to the bar, however, we are going to have limited slots available from 9:30 up until 1PM on each of the days - giving you a dedicated timeslot with one of us.</p>Sign up for a spot at the Journalist Bar at Pocket Gamer Connects London 2020 here!<p>To avoid disappointment, please make an appointment. Then we can ensure there's a member of our lovely Pocket Gamer team there waiting for you at that time. We want to see new games, and you've got new games to show, so let's schedule it.</p><p>If you're unable to make an appointment for the Monday or Tuesday mornings, the Journalist Bar will be open in the afternoons for people to come and say hi. Please note that it will get busy so meetings are limited to 15 minutes. We can't promise any specific coverage following a meeting, but it's a great way to get your project on our radar.</p>What if you're not registered for PG Connects yet?<p>If you're not registered yet then you're going to be missing out on one of the biggest non-consumer gaming events in the world. Over 2'500 mobile industry professionals make their way through our landmark show, many for our fantastic meetings system, others for our dozens of speaker tracks, panels and workshops, and more simply for the massive networking opportunities that come from the most important two-day event in the mobile gaming calendar.</p>You can read all about signing up for Pocket Gamer Connects London 2020 (January 20-21) here.Please note: You do need to be registered for PG Connects in order to gain entry, so booking an appointment won't get you into the event. Appointments are first-come, first-served and obtained through that link, so if you do go to the link and there's no slots left then they're gone. There may be times where there are multiple team members on the booth and we can take on additional meetings, alternately from 1PM onward we have no meeting slots but the stand may be manned - feel free to come and say hi, we might be free to have a chat about your project. If you're already registered for the meeting but slots are gone then you might even be able to contact a member of the press via the event's Pitch&Match system - but that's limited too, and if you can't schedule something, you may just have to try and reach out the old fashioned way: Email..
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