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<p>Calling all wannabe mobsters, big daddies, cool cats, and loan sharks: Mafia III: Rivals is now available for your Android and iOS devices.</p><p>Do whatever it takes to control New Bordeaux in this RPG battler set in the unforgiving world of Mafia III. Kit-out your characters with cool clothing, deadly weapons, and badass vehicles, and let the local businesses know that you're the bwass (boss).</p><p>Recruit and level up the skills of 40 crime bosses from the Mafia III universe, face off and dominate numerous gang-wars, and battle players from around the world to improve your standing and prove that you're king of the underworld.</p><p>Grab Mafia III: Rivals on the App Store and Google Play now, free-to-play.</p>
<p>We're going to see a virtual mountain of VR accessories in the next few months, but this one, a full body motion suit to translate movements into VR? It might be one of the coolest.</p><p>The Salto is a full body motion capture suit lined with sensors to transmit your moves into VR input, but instead of requiring a full VFX studio to capture your movements, this is ready to use in "less than a minute".</p><p>It's cheap, too, comparatively. During the Kickstarter, you could pick up the most basic version of the suit - with 19 sensors - for $700. The more dedicated VR enthusiasts could probably find room in their budget for a full body suit, although it may take a while for games to take advantage of full body technology.</p><p>One game that will work is the bundled Reptilicus VR, allowing you to play the role of a city-totalling giant lizard. The suit responsiveness looks great on Salto's campaign page, with the campaign video showing some time in the suit.</p><p>The team from Copenhagen, Denmark have managed to keep costs down by using components common in many smartphones like gyroscopes, magnetometers and accelerometers. More expensive version of the suit set-up include development kits and nearly endless amounts of sensors.</p><p>The company raised $118,534 on Kickstarter to bring the suit to life, with no word on how much the Salto will cost when it reaches the market.</p>
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You have to survive as well as dominate the battleground. With multiplayer modes like Deathmatch, frontline, search and destroy, Domination, and many more. Providing unlimited choices and complexity, the game evolves at every point and hints you to defense and attack as required. 5V5 Deathmatch and many modes enhance your thrill experience and social play game, where you work hard to improve your rank and win clan prizes.3rbgamer.com
<p>By day, Sean Noonan works as a level designer at Ubisoft Montreal, and has created environments for massive console games like Watch_Dogs and the upcoming Far Cry 4.</p><p>But in the evenings and weekends, he works on tiny indie projects. His first for iOS is Jack B. Nimble: a cute endless runner, presented with chunky pixel art sprites and painted in just four colours like an old Game Boy game.</p><p>As he runs, Jack must not only jump over pits to stay alive but also whip candlesticks in midair to boost his score.</p><p>This mashup of Canabalt and Castlevania also has top notch presentation with weather effects and a catchy electro-gothic soundtrack.</p><p>Noonan says he was introduced to the idea of solo game development through game jams - coordinated events where aspiring developers all create games in tight time constraints and under other limitations</p><p>Jack B. Nimble, for example, was originally made during the Game Boy Jam, where indies had to make games in 10 days, and within the limitations of the Game Boy hardware. (The game went through months of polishing for the iOS version).</p><p>Before finding jams, "I'd never even thought it possible for a 'designer' to singlehanded create a game," says Noonan. "The game jam experience opened my eyes to smaller, more agile game engines like Construct 2, Unity, and Game Maker and in turn gave me a taste for smaller productions".</p><p>"The quick turnaround times and the excuse to make games I wouldn't ordinarily get to basically opened the door and tempted me through to develop games in my free time".</p><p>From his day job at Ubisoft, he's learned the importance of deadlines, "and when to know the time to 'stick a fork in it', so to speak. You can tweak and poke forever, but you'll never get it perfect and you'll miss your time to shine".</p><p>And, likewise, his indie design helps him at work too. "Having to think technically at almost every point in my indie development keeps those technical brain muscles exercised when my day job may be more art oriented".</p><p>I ask the double life developer if he prefers making indie games like Jack, or 'triple A' console games like Far Cry. "I really enjoy the control you get with indie projects, you don't need to make any compromises for audience, sponsors, ratings boards," he says.</p><p>"However I'm not sure I could do it as my day job. Not having people to bounce ideas off, staying motivated, financial instability -it just sounds scary to me. I think I'll be AAA for the foreseeable future",</p>Fresh to myself, if I had self-applied
A MAN had a Wife who made herself hated by all the members of his household. Wishing to find out if she had the same effect on the persons in her father's house, he made some excuse to send her home on a visit to her father. After a short time she returned, and when he inquired how she had got on and how the servants had treated her, she replied, "The herdsmen and shepherds cast on me looks of aversion." He said, "O Wife, if you were disliked by those who go out early in the morning with their flocks and return late in the evening, what must have been felt towards you by those with whom you passed the whole day!"The Camel and the Arab